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Roll
Roll
Roll is the first proper game I developed. After learning the basics of Unity through many different test projects, I built this simple game. The concept is very simple: go as far as possible.
Development
I had the idea for the game before hand so the game itself was simple to develop. I created two different types of platforms and used endless procedural generation in order to loop between the two. For the controls, I created a two button scheme that rotated these platforms all once. To make the game more interesting, I created a bounce pad that the player could use to generate momentum.
Here is the link to my game: Roll by J1L (itch.io).

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